Skins, with carries
One pot per hole: lowest net takes it outright, and if anyone matches it the hole carries to the next.
- Any number
- Own ball
- Side game
How it’s scored
- Lowest net on the hole wins the skin. A tie and nobody wins.
- A tied hole carries: the next hole is worth two, then three.
- Whoever breaks the run takes everything riding on it.
- Anything unclaimed after the last is listed as unclaimed, not quietly pocketed.
Worked · six holes, three tied, one putt worth three
Round 2 · Carya · first sixNet off each player’s full course handicap
Hole123456Par453443Ellis454443Doyle564544Hartley454435Taylor553444Pot321
Lowest net, took the holeSkins wonTied — carries
- 1James Taylorskins3
- 2Sam Hartleyskins2
- 3Rob Ellisskin1
- 4Micky Doyleskins0
Handicaps
Net off each player’s full course handicap, exactly as in the stableford.
Good for
- Players
- A fourball, or the whole group
- Handicaps
- Any — it is net
- When
- On the side of any round; switch it on from Boards
Set it up in score70
- Boards on the Leaderboard → Skins on
- Every round then has a skins board of its own
Free. Only the organiser signs up; everyone else opens the link.
The fine print
When does a hole settle?
Once every player in the group has a score on it. The run stops at the first gap and whatever has carried sits there waiting, which is exactly what happens on the course.
Is there a value per skin?
If your group puts one on. Four in at a fiver over eighteen holes is £1.11 a skin; the board shows the value if there is one and just the count if there is not.
Does it change how a score goes in?
No. The same gross score you tapped for the stableford is read for the skins.